By add-on content I mean anything we can put on our figures, from clothing to weapons, from hair to hats, and anything in between. Rigging where necessary (adding a skeleton so that it can follow the movements of our character)Īs of 2020, we have three types of add-on content for our Genesis figures, no matter what generation.Texturing / Material Setup (creating shaders that make the object look handsome in renders, perhaps adding material variations if necessary).Exporting the object (so that DAZ Studio can import it).Setting up Material Zones (creating surface descriptions for material setup).
![daz 3d models skirts daz 3d models skirts](https://gcdn.daz3d.com/p/80472/i/dforcecasualcropoutfitforgenesis8females00maindaz3d.jpg)
![daz 3d models skirts daz 3d models skirts](https://gcdn.daz3d.com/p/22316/i/00-main-w-skirt-for-genesis-3-females-daz3d_1_1.jpg)
#DAZ 3D MODELS SKIRTS SERIES#
It all involves describing a series of points in 3D space, connecting them and building a surface. Workflow OverviewĬreating 3D objects follows the same basic principle outlined below, however the creation of the geometry differs on the subject matter. Hence this is not a tutorial, but rather a very in-depth answer to a comment I frequently get, in the hopes that it will give readers an overview of the whole process, without getting lost in too many details. If I knew the ins and outs as well as some of the PA’s do, I’d sure share it with you as articles or videos, trust me. Note that I’m not a clothing creator myself, so I’m not the right person to ask about details.
![daz 3d models skirts daz 3d models skirts](https://gcdn.daz3d.com/p/66741/i/dforce-wrap-skirt-outfit-for-genesis8-females-00-main-daz3d.jpg)
I get this question regularly, in which new users ask me something along the lines of, “can I make my own clothes for Genesis, and if so, how do I do this?” Little do most people know what a huge undertaking this is, so I thought I’d outline the principle in basic strokes, to give y’all an overview what’s involved in the process.